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2 Commits
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ca423994ea
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ca423994ea | ||
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38931cf65e |
18
Animal.cpp
18
Animal.cpp
@@ -22,6 +22,7 @@ Animal::Animal(string skin) {
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cur = 0;
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viime_event = 0;
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state_changed = false;
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animation_i = 0;
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// set rand seed
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SDL_srand(0);
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@@ -31,6 +32,11 @@ Animal::Animal(string skin) {
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}
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Animal::~Animal() {
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for (unsigned i = 0; i < states.size(); i++) {
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if (states[i]) {
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delete states[i];
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}
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}
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}
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SDL_Surface *Animal::readImg(string skin, string state_name, int num) {
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@@ -79,6 +85,12 @@ void Animal::readSkin(string skin) {
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State feat;
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char prev_chr;
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for (unsigned i = 0; i < states.size(); i++) {
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if (states[i]) {
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delete states[i];
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}
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}
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states.clear();
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special_states.clear();
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random_states.clear();
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@@ -150,11 +162,11 @@ void Animal::readSkinStep(string skin, char chr, string &buf, string &key, State
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prev_chr = chr;
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}
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void Animal::readSkinFill(string skin, State feat) {
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states.push_back(feat);
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void Animal::readSkinFill(string skin, State &feat) {
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cur_state = new State(feat);
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states.push_back(cur_state);
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// Load images to memory
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cur_state = &states.back();
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for (int x = 0; x < cur_state->count; x++) {
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cur_state->imgs.push_back(NULL);
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cur_state->imgs[x] = readImg(skin, cur_state->img_name, x);
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11
Animal.h
11
Animal.h
@@ -30,6 +30,13 @@ class State {
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vector<SDL_Surface *> imgs;
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SoundData sound_data;
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~State() {
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for (unsigned i = 0; i < imgs.size(); i++) {
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if (imgs[i]) {
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SDL_DestroySurface(imgs[i]);
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}
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}
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}
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};
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class Animal {
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@@ -40,7 +47,7 @@ class Animal {
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SDL_Surface *readImg(string skin, string state_name, int num);
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void readSkin(string file);
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void readSkinStep(string skin, char chr, string &buf, string &key, State &state, char &prev_chr);
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void readSkinFill(string skin, State state);
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void readSkinFill(string skin, State &state);
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void createShape(int num, int w, int h);
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void move();
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void animate(bool reset);
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@@ -57,7 +64,7 @@ class Animal {
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SDL_Rect disp_pos; // has display width and height and window posiion on it
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vector<State> states;
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vector<State *> states;
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vector<State *> special_states;
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State *cur_state;
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vector<State *> random_states;
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@@ -1,3 +1,5 @@
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#include "../SDLHelpers.h"
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#include <string>
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#include <iostream>
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@@ -5,8 +7,6 @@ using namespace std;
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../SDLHelpers.h"
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#include "Button.h"
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Button::Button(string text, SDL_Color color, SDL_Rect pos) : Item(pos) {
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@@ -1,3 +1,5 @@
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#include "../SDLHelpers.h"
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#include <string>
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using namespace std;
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@@ -5,8 +7,6 @@ using namespace std;
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../SDLHelpers.h"
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#include "Checkbox.h"
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bool isBetween(float a, float b, float c) {
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@@ -1,3 +1,5 @@
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#include "../SDLHelpers.h"
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#include <vector>
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using namespace std;
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@@ -6,8 +8,6 @@ using namespace std;
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#include <SDL3_image/SDL_image.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../SDLHelpers.h"
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#include "Item.h"
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#include "Scrollbar.h"
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#include "Listbox.h"
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@@ -1,3 +1,5 @@
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#include "../SDLHelpers.h"
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#include <string>
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#include <vector>
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#include <iostream>
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@@ -12,12 +14,9 @@ using namespace std;
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#include <SDL3_ttf/SDL_ttf.h>
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#include <SDL3/SDL_storage.h>
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#include "../SDLHelpers.h"
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#include "Item.h"
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#include "Button.h"
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#include "Dialog.h"
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#include "Frame.h"
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#include "DlgMainMenu.h"
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@@ -1,3 +1,5 @@
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#include "../SDLHelpers.h"
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#include <string>
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#include <iostream>
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@@ -6,8 +8,6 @@ using namespace std;
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../SDLHelpers.h"
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#include "DropDownList.h"
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#include "DlgDropDownList.h"
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@@ -1,3 +1,5 @@
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#include "../SDLHelpers.h"
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#include <string>
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using namespace std;
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@@ -5,8 +7,6 @@ using namespace std;
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../SDLHelpers.h"
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#include "Listbox.h"
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Listbox::Listbox(vector<string> list, int item_size, SDL_Rect pos) : Item(pos) {
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18
SDLHelpers.h
18
SDLHelpers.h
@@ -8,6 +8,10 @@
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#include <iostream>
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#include <cmath>
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#ifdef SDL_PLATFORM_WINDOWS
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#include <windows.h>
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#endif
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static const char *font_paths[] = {"C:/windows/fonts/", "/usr/share/fonts/TTF/", "./"};
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static const short font_path_count = 3;
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@@ -31,14 +35,26 @@ static SDL_Color getColor(Uint8 r, Uint8 g, Uint8 b) {
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static TTF_Font *openFont(std::vector<std::string> fonts, int size) {
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TTF_Font *font = NULL;
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for (int x = 0; x < fonts.size(); x++) {
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#ifdef SDL_PLATFORM_WINDOWS
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TCHAR windir[MAX_PATH];
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GetWindowsDirectory(windir, MAX_PATH);
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std::string windir_s(windir);
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windir_s.append("/fonts/");
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windir_s.append(fonts[x]);
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font = TTF_OpenFont(windir_s.c_str(), size);
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if (font) {
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return font;
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}
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#endif
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for (int y = 0; y < font_path_count; y++) {
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std::string val(font_paths[y]);
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val.append(fonts[x]);
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font = TTF_OpenFont(val.c_str(), size);
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if (font)
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if (font) {
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return font;
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}
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}
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}
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return NULL;
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}
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