#ifndef FRAME #define FRAME #include using namespace std; #include #include "Item.h" class Frame : public Item { protected: vector items; public: Frame(SDL_Rect pos); ~Frame(); SDL_Surface *getSurface(); void draw(); void addItem(Item *item); Item *getItem(int i); bool onMousePress(int x, int y); void onMouseRelease(int x, int y); void onMouseMove(int x, int y); }; #endif