Files
SDLRousku/Animal.h

83 lines
1.9 KiB
C++

#ifndef ANIMAL_H
#define ANIMAL_H
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <string>
#include <map>
#include <vector>
#include "SoundData.h"
using namespace std;
// These States have something special logic in code (other than just randomly picked)
enum SpecialState { NOTHING, stay, drop, jump, jump_end, flop, hang, fast_right, fast_left, SPECIAL_STATE_LAST };
class State {
public:
string name;
string img_name;
int count;
int interval;
int x;
int y;
string sound;
SpecialState special;
bool interruptable;
vector<SDL_Surface *> imgs;
SoundData sound_data;
~State() {
for (unsigned i = 0; i < imgs.size(); i++) {
if (imgs[i]) {
SDL_DestroySurface(imgs[i]);
}
}
}
};
class Animal {
public:
Animal(string skin);
~Animal();
SDL_Surface *readImg(string skin, string state_name, int num);
void readSkin(string file);
void readSkinStep(string skin, char chr, string &buf, string &key, State &state, char &prev_chr);
void readSkinFill(string skin, State &state);
void createShape(int num, int w, int h);
void move();
void animate(bool reset);
void shuffle();
void setState(State *s);
void setSpecialState(SpecialState s);
void resetTimes(Uint64 t);
Uint64 step(Uint64 cur, bool press);
SDL_Surface *getImage();
SoundData *getSound();
bool hasStateChanged();
void shouldRunAway(char dir);
SDL_Surface *getPreviewSurface();
SDL_Rect disp_pos; // has display width and height and window posiion on it
vector<State *> states;
vector<State *> special_states;
State *cur_state;
vector<State *> random_states;
int animation_i;
Uint64 move_time;
Uint64 animate_time;
Uint64 random_time;
Uint64 cur;
bool viime_event;
bool state_changed;
};
#endif