Files
SDLRousku/NewDialogs/Dialog.h
2024-12-05 20:49:37 +02:00

43 lines
949 B
C++

#ifndef DIALOG_H
#define DIALOG_H
#include <vector>
using namespace std;
#include <SDL3/SDL.h>
#include "Item.h"
class Dialog {
protected:
SDL_Surface *surface;
SDL_Surface *background;
SDL_Rect pos;
vector<Item *> items;
private:
bool default_pos;
bool exit;
public:
bool loadBackground(string name);
void addItem(Item *item);
void deleteItems();
virtual bool needsRedraw();
virtual void draw();
SDL_Surface *getSurface();
void deleteSurfaceAndBackground();
virtual bool onMousePress(int x, int y);
virtual bool onMouseRelease(int x, int y);
virtual bool onMouseMove(int x, int y);
virtual bool onFingerDown(int x, int y, int finger_id);
virtual bool onFingerUp(int x, int y, int finger_id);
void setPos(SDL_Rect pos);
SDL_Rect *getPos();
void setExit(bool exit);
bool isExit();
bool isDefaultPos();
void setDefaultPos(bool default_pos);
};
#endif